Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. The title of " Resident Evil 3" was given to what was originally another spin-off game being developed in tandem for the PlayStation. Although labeled a spin-off, the game was intentionally designed as the true sequel to Resident Evil 2 according to its creators. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The roots of Code: Veronica 's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn.
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The game retains the traditional survival horror controls and gameplay seen in previous series installments however, unlike the pre-rendered backgrounds of previous games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement.
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It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica.
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The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It is a major installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation.
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Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000.